It takes the average reader and 20 minutes to read 10 Essentials for Gamestorming by David Gray
Assuming a reading speed of 250 words per minute. Learn more
Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This lesson includes a list of the 10 essentials for gamestorming. It's not an exhaustive list by any means, but rather a solid, dependable, basic toolkit. It's a list of tried-and-true methods: the 20% of the toolkit that you'll use 80% of the time. These are the methods we employ most often in our work, and they are also the things you will find most useful if you find...
10 Essentials for Gamestorming by David Gray is 20 pages long, and a total of 5,000 words.
This makes it 7% the length of the average book. It also has 6% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes and 27 minutes to read 10 Essentials for Gamestorming aloud.
10 Essentials for Gamestorming is suitable for students ages 8 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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