It takes the average reader 12 hours and 42 minutes to read 3D Game Engine Architecture by David Eberly
Assuming a reading speed of 250 words per minute. Learn more
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is
3D Game Engine Architecture by David Eberly is 753 pages long, and a total of 190,509 words.
This makes it 254% the length of the average book. It also has 233% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 17 hours and 21 minutes to read 3D Game Engine Architecture aloud.
3D Game Engine Architecture is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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