How Long to Read 3D Game Engine Architecture

By David Eberly

How Long Does it Take to Read 3D Game Engine Architecture?

It takes the average reader 12 hours and 42 minutes to read 3D Game Engine Architecture by David Eberly

Assuming a reading speed of 250 words per minute. Learn more

Description

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is

How long is 3D Game Engine Architecture?

3D Game Engine Architecture by David Eberly is 753 pages long, and a total of 190,509 words.

This makes it 254% the length of the average book. It also has 233% more words than the average book.

How Long Does it Take to Read 3D Game Engine Architecture Aloud?

The average oral reading speed is 183 words per minute. This means it takes 17 hours and 21 minutes to read 3D Game Engine Architecture aloud.

What Reading Level is 3D Game Engine Architecture?

3D Game Engine Architecture is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy 3D Game Engine Architecture?

3D Game Engine Architecture by David Eberly is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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