How Long to Read A History of Competitive Gaming

By Lu Zhouxiang

How Long Does it Take to Read A History of Competitive Gaming?

It takes the average reader 5 hours and 20 minutes to read A History of Competitive Gaming by Lu Zhouxiang

Assuming a reading speed of 250 words per minute. Learn more

Description

Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.

How long is A History of Competitive Gaming?

A History of Competitive Gaming by Lu Zhouxiang is 320 pages long, and a total of 80,000 words.

This makes it 108% the length of the average book. It also has 98% more words than the average book.

How Long Does it Take to Read A History of Competitive Gaming Aloud?

The average oral reading speed is 183 words per minute. This means it takes 7 hours and 17 minutes to read A History of Competitive Gaming aloud.

What Reading Level is A History of Competitive Gaming?

A History of Competitive Gaming is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy A History of Competitive Gaming?

A History of Competitive Gaming by Lu Zhouxiang is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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