How Long to Read Amplifying Activities for Great Experiential Learning

By Sam Moore

How Long Does it Take to Read Amplifying Activities for Great Experiential Learning?

It takes the average reader 2 hours and 48 minutes to read Amplifying Activities for Great Experiential Learning by Sam Moore

Assuming a reading speed of 250 words per minute. Learn more

Description

This book provides proven practical strategies and approaches to help you run your existing learning activities in new and more effective ways. It shows how by using distinct and deliberate strategies, teachers and trainers can guide and maximise the learning and development that their activity provides. The 37 ideas can all be used independently and are appropriate for children and young people of different ages and abilities and can be used in many different environments including outside, inside, classrooms, sports pitches and wilderness, and more. Each strategy is presented on a double page spread with illustrations and includes: Issues this strategy will help address How to implement this strategy The strategy in action, with examples from a wide selection of educational fields How this strategy helps maximise learning Any pitfalls to be wary of Other similar strategies to consider Aimed at teachers, outdoor and adventure instructors, sports coaches, drama and music teachers and science educators, this is valuable reading for all educators wanting to deliver exciting experiential learning activities.

How long is Amplifying Activities for Great Experiential Learning?

Amplifying Activities for Great Experiential Learning by Sam Moore is 165 pages long, and a total of 42,075 words.

This makes it 56% the length of the average book. It also has 51% more words than the average book.

How Long Does it Take to Read Amplifying Activities for Great Experiential Learning Aloud?

The average oral reading speed is 183 words per minute. This means it takes 3 hours and 49 minutes to read Amplifying Activities for Great Experiential Learning aloud.

What Reading Level is Amplifying Activities for Great Experiential Learning?

Amplifying Activities for Great Experiential Learning is suitable for students ages 10 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Amplifying Activities for Great Experiential Learning?

Amplifying Activities for Great Experiential Learning by Sam Moore is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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