It takes the average reader 2 hours and 53 minutes to read Brands and Gaming by D. Nichols
Assuming a reading speed of 250 words per minute. Learn more
The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand development
Brands and Gaming by D. Nichols is 168 pages long, and a total of 43,344 words.
This makes it 57% the length of the average book. It also has 53% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 3 hours and 56 minutes to read Brands and Gaming aloud.
Brands and Gaming is suitable for students ages 10 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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