How Long to Read Computer Simulations and Gaming

By Cooper, James W.

How Long Does it Take to Read Computer Simulations and Gaming?

It takes the average reader 3 hours to read Computer Simulations and Gaming by Cooper, James W.

Assuming a reading speed of 250 words per minute. Learn more

Description

Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.

How long is Computer Simulations and Gaming?

Computer Simulations and Gaming by Cooper, James W. is 176 pages long, and a total of 45,056 words.

This makes it 59% the length of the average book. It also has 55% more words than the average book.

How Long Does it Take to Read Computer Simulations and Gaming Aloud?

The average oral reading speed is 183 words per minute. This means it takes 4 hours and 6 minutes to read Computer Simulations and Gaming aloud.

What Reading Level is Computer Simulations and Gaming?

Computer Simulations and Gaming is suitable for students ages 10 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Computer Simulations and Gaming?

Computer Simulations and Gaming by Cooper, James W. is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

To buy Computer Simulations and Gaming by Cooper, James W. on Amazon click the button below.

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