It takes the average reader 3 hours and 32 minutes to read Cyberpop: Digital Lifestyles and Commodity Culture by Sidney Eve Matrix
Assuming a reading speed of 250 words per minute. Learn more
Cyberpop is an analysis of cyberculture and its popular cultural productions. The study begins with a Foucaultian model of cyberculture as a discursive formation, and explains how some key concepts (such as 'virtuality,' 'speed,' and 'Connectivity') operate as a conceptual architecture network linking technologies to information and individual subjects. The chapters then each focus on a particular cyberfiguration, including Hollywood films (GATTACA, The Matrix), popular literature (William Gibson's Neuromancer, Scott Westerfeld's Polymorph), advertising for digital products and services (Apple Computer's '1984/McIntosh' campaign, AT&T's 'mLife' campaign), digital artworks (including virtual females such as Motorola's 'Mya' and Elite Modeling Agency's 'Webbie Tookay,' and work by visual artist Daniel Lee for Microsoft's 'Evolution' campaign), and video games (Tomb Raider). Each close reading illustrates the ways in which representations of digital lifestyles and identities - which typically fetishize computers and celebrate a 'high tech' aesthetic encourage participation in digital capitalism and commodity cyberculture. Matrix argues that popular representations of cyberculture often function as forms of social criticism that creatively inspire audiences to 'think different' (in the words of Mac advertising) about the consequences of the digitalization of everyday life.
Cyberpop: Digital Lifestyles and Commodity Culture by Sidney Eve Matrix is 207 pages long, and a total of 53,199 words.
This makes it 70% the length of the average book. It also has 65% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 4 hours and 50 minutes to read Cyberpop: Digital Lifestyles and Commodity Culture aloud.
Cyberpop: Digital Lifestyles and Commodity Culture is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
Cyberpop: Digital Lifestyles and Commodity Culture by Sidney Eve Matrix is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.
To buy Cyberpop: Digital Lifestyles and Commodity Culture by Sidney Eve Matrix on Amazon click the button below.
Buy Cyberpop: Digital Lifestyles and Commodity Culture on Amazon