How Long to Read Digital Games for Minority Student Engagement: Emerging Research and Opportunities

By Misra, Rupanada

How Long Does it Take to Read Digital Games for Minority Student Engagement: Emerging Research and Opportunities?

It takes the average reader 2 hours to read Digital Games for Minority Student Engagement: Emerging Research and Opportunities by Misra, Rupanada

Assuming a reading speed of 250 words per minute. Learn more

Description

Due to various challenges within the public-school system, such as underfunding, lack of resources, and difficulty retaining and recruiting teachers of color, minority students have been found to be underperforming compared to their majority counterparts. Minority students deserve quality public education, which can only happen if the gap in equity and access is closed. In order to close this achievement gap between the majority and minority groups, it is critical to increase the learning gains of the minority students. Digital Games for Minority Student Engagement: Emerging Research and Opportunities is an essential reference source that argues that digital games can potentially help to solve the problems of minority students’ insufficient academic preparation, and that a game-based learning environment can help to engage these students with the content and facilitate academic achievement. Featuring research on topics such as education policy, interactive learning, and student engagement, this book is ideally designed for educators, principals, policymakers, academicians, administrators, researchers, and students.

How long is Digital Games for Minority Student Engagement: Emerging Research and Opportunities?

Digital Games for Minority Student Engagement: Emerging Research and Opportunities by Misra, Rupanada is 120 pages long, and a total of 30,000 words.

This makes it 40% the length of the average book. It also has 37% more words than the average book.

How Long Does it Take to Read Digital Games for Minority Student Engagement: Emerging Research and Opportunities Aloud?

The average oral reading speed is 183 words per minute. This means it takes 2 hours and 43 minutes to read Digital Games for Minority Student Engagement: Emerging Research and Opportunities aloud.

What Reading Level is Digital Games for Minority Student Engagement: Emerging Research and Opportunities?

Digital Games for Minority Student Engagement: Emerging Research and Opportunities is suitable for students ages 10 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Digital Games for Minority Student Engagement: Emerging Research and Opportunities?

Digital Games for Minority Student Engagement: Emerging Research and Opportunities by Misra, Rupanada is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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