How Long to Read Donald Featherstone's Advanced War Games Ideas for Wargaming

By John Curry

How Long Does it Take to Read Donald Featherstone's Advanced War Games Ideas for Wargaming?

It takes the average reader 4 hours and 5 minutes to read Donald Featherstone's Advanced War Games Ideas for Wargaming by John Curry

Assuming a reading speed of 250 words per minute. Learn more

Description

This was the most original wargaming book of its day and it had a major impact on the way the hobby was being developed. The aim of the book was to bring to together some of the best ideas from the most original wargaming thinkers and make them widely accessible.

How long is Donald Featherstone's Advanced War Games Ideas for Wargaming?

Donald Featherstone's Advanced War Games Ideas for Wargaming by John Curry is 238 pages long, and a total of 61,404 words.

This makes it 80% the length of the average book. It also has 75% more words than the average book.

How Long Does it Take to Read Donald Featherstone's Advanced War Games Ideas for Wargaming Aloud?

The average oral reading speed is 183 words per minute. This means it takes 5 hours and 35 minutes to read Donald Featherstone's Advanced War Games Ideas for Wargaming aloud.

What Reading Level is Donald Featherstone's Advanced War Games Ideas for Wargaming?

Donald Featherstone's Advanced War Games Ideas for Wargaming is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Donald Featherstone's Advanced War Games Ideas for Wargaming?

Donald Featherstone's Advanced War Games Ideas for Wargaming by John Curry is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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