It takes the average reader 2 hours and 39 minutes to read Donald Featherstone's Air War Games Wargaming Aerial Warfare 1914-1975 Revised Edition by John Curry
Assuming a reading speed of 250 words per minute. Learn more
Donald Featherstone's book on wargaming with model planes was hugely influential when it was first published in 1966. It included many new ideas on how to recreate dog fights on the table-top. This revised edition brings it up to date with notes on availability of models, commercial board games and includes three new sets of rules. It includes chapters on: Battle of Britain Fighter Tactics Commercial Air War Games Short game Sturmstaffel: Defending the Reich 1944 Simulation Rolling Thunder: Air Combat over South-East Asia The solo game On a Wing and a Prayer: Bomber Command in the Battle for the Ruhr, July 1943 The History of Wargaming Project is edited by John Curry. It aims to collate and make accessible some of the very best of material from the development of the art of wargaming.
Donald Featherstone's Air War Games Wargaming Aerial Warfare 1914-1975 Revised Edition by John Curry is 156 pages long, and a total of 39,936 words.
This makes it 53% the length of the average book. It also has 49% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 3 hours and 38 minutes to read Donald Featherstone's Air War Games Wargaming Aerial Warfare 1914-1975 Revised Edition aloud.
Donald Featherstone's Air War Games Wargaming Aerial Warfare 1914-1975 Revised Edition is suitable for students ages 10 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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