It takes the average reader 4 hours and 24 minutes to read Donald Featherstone's Naval War Games Wargaming with Model Ships by John Curry
Assuming a reading speed of 250 words per minute. Learn more
This book gives potential admirals advice on how to fight their table-top naval battles. No space is too small, nor area too large to accomodate a naval wargame with two contestants or twenty. This book contains rules that allow every sea battle in history to be refought with some of the classic rules of naval wargaming. It includes rules by Fletcher Pratt, Fred Jane, Tony Bath, Jack Scruby etc... This edition includes a new set of rules about Coastal Warfare 1939-45 by David Manley of the Naval Wargames Society
Donald Featherstone's Naval War Games Wargaming with Model Ships by John Curry is 262 pages long, and a total of 66,024 words.
This makes it 88% the length of the average book. It also has 81% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 6 hours to read Donald Featherstone's Naval War Games Wargaming with Model Ships aloud.
Donald Featherstone's Naval War Games Wargaming with Model Ships is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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