It takes the average reader 4 hours and 50 minutes to read Dungeon Master's Guide II by Jesse Decker
Assuming a reading speed of 250 words per minute. Learn more
A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time. TheDungeon Master's Guide IIbuilds upon existing materials in the Dungeon Master's Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town. JESSE DECKER...
Dungeon Master's Guide II by Jesse Decker is 285 pages long, and a total of 72,675 words.
This makes it 96% the length of the average book. It also has 89% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 6 hours and 37 minutes to read Dungeon Master's Guide II aloud.
Dungeon Master's Guide II is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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