How Long to Read Esports in Higher Education

By George S. McClellan

How Long Does it Take to Read Esports in Higher Education?

It takes the average reader 2 hours and 50 minutes to read Esports in Higher Education by George S. McClellan

Assuming a reading speed of 250 words per minute. Learn more

Description

This comprehensive resource examines the rapidly-growing esports phenomenon in higher education, bringing the perspectives of players, administrators, and scholars together in one volume to discuss the basics of esports, how to start and maintain successful esports programs, and issues and trends in the field. Esports are a global phenomenon with an estimated audience of 400 million people in 2018. Given their already strong base and rising popularity on college campuses, esports have been referred to as the new college football. This book offers practical insights into how to develop and...

How long is Esports in Higher Education?

Esports in Higher Education by George S. McClellan is 170 pages long, and a total of 42,500 words.

This makes it 57% the length of the average book. It also has 52% more words than the average book.

How Long Does it Take to Read Esports in Higher Education Aloud?

The average oral reading speed is 183 words per minute. This means it takes 3 hours and 52 minutes to read Esports in Higher Education aloud.

What Reading Level is Esports in Higher Education?

Esports in Higher Education is suitable for students ages 10 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Esports in Higher Education?

Esports in Higher Education by George S. McClellan is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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