It takes the average reader 2 hours and 31 minutes to read Gadgets, Games, Robots and the Digital World by Clive Gifford
Assuming a reading speed of 250 words per minute. Learn more
What are you wired up to? Every day you text, tweet, stream songs, watch videos and send emails and Gadgets, Games, Robots and the Virtual World is the book to tell you how. Discover the techonology behind it all, from robots under the sea, to satellites in space and even the inside of your laptop. Loaded with facts and statistics from astounding pull-out figures, maps and infographics, Gadgets, Games, Robots and the Virtual World will show you exactly what you're connected to and how. Leap inside and take a trip into the amazing virtual world of cyberspace. Now available in ebook(PDF) format.
Gadgets, Games, Robots and the Digital World by Clive Gifford is 147 pages long, and a total of 37,779 words.
This makes it 50% the length of the average book. It also has 46% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 3 hours and 26 minutes to read Gadgets, Games, Robots and the Digital World aloud.
Gadgets, Games, Robots and the Digital World is suitable for students ages 10 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
Gadgets, Games, Robots and the Digital World by Clive Gifford is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.
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