It takes the average reader 4 hours and 22 minutes to read Gamergate and Anti-Feminism in the Digital Age by Jessica O'Donnell
Assuming a reading speed of 250 words per minute. Learn more
This book provides an in-depth, feminist and sociological analysis of Gamergate, a major social movement and anti-feminist harassment campaign. Gamergate provides a clear example of both how a modern anti-feminist 'backlash' is enacted, and how feminists in the digital age respond. Chapters connect Gamergate to the broader Men's Rights Activism (MRA) political movement, examining men's anxieties surrounding what they see as an erosion of male privilege, their conflation of privilege with rights, as well as their use of social media to harass and attack women as a response to their perceived...
Gamergate and Anti-Feminism in the Digital Age by Jessica O'Donnell is 256 pages long, and a total of 65,536 words.
This makes it 86% the length of the average book. It also has 80% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 5 hours and 58 minutes to read Gamergate and Anti-Feminism in the Digital Age aloud.
Gamergate and Anti-Feminism in the Digital Age is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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