It takes the average reader 6 hours and 20 minutes to read Games That Boost Performance by Steve Sugar
Assuming a reading speed of 250 words per minute. Learn more
Boost individual and team performance with this indispensable guide! From one of the world?s foremost game designers comes a book that contains a collection of newly-designed and field-tested games. Steve Sugar shows how, with practice and learning reinforcement, these dynamic games can enhance individual and team development in the areas of prioritizing, problem solving, decision-making, communication, and collaboration. A valuable Game-to-Outcome chart helps facilitators match the appropriate game to the desired learning outcome and intended audience. Also included are a CD-ROM and...
Games That Boost Performance by Steve Sugar is 380 pages long, and a total of 95,000 words.
This makes it 128% the length of the average book. It also has 116% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 8 hours and 39 minutes to read Games That Boost Performance aloud.
Games That Boost Performance is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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