It takes the average reader 2 hours and 32 minutes to read Gamification by Elizabeth McMunn-Tetangco
Assuming a reading speed of 250 words per minute. Learn more
Games can seem to do the impossible: reach patrons and drive traffic to projects and services. But how can libraries use gamification and game elements to improve instruction and outreach, or to encourage the use of particular areas and services? In this guide, readers will learn about how to structure game activities in order to best reach their patrons. Chapters devoted to topics such as personalization, goal setting, working with partners, games in instruction, and assessment illustrate some of the many ways games can have an impact in libraries. Everything in this book is presented from a...
Gamification by Elizabeth McMunn-Tetangco is 148 pages long, and a total of 38,184 words.
This makes it 50% the length of the average book. It also has 47% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 3 hours and 28 minutes to read Gamification aloud.
Gamification is suitable for students ages 10 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
Gamification by Elizabeth McMunn-Tetangco is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.
To buy Gamification by Elizabeth McMunn-Tetangco on Amazon click the button below.
Buy Gamification on Amazon