It takes the average reader 4 hours and 34 minutes to read Gamification of Assessments by Ganesh Shermon
Assuming a reading speed of 250 words per minute. Learn more
Gamification of AssessmentsFinancial ServicesAssessments Gamified. Focused High Potential Talent Building - customized, tailor made exercises specifically designed for financial services industry - Banking, Insurance, private bank, wealth management, global accounting, Investment Banks, Broking, Securities, Trading, Futures, Options, Private Equity, Venture Capitalists and so on. Includes several competency maps with a focus on futuristic behaviors in a digital financial services world that includes AI, Blockchain, Robotics, Neural Networks, Machine Learning, Robotics and IoT.Appropriate roles at all levels of management including specialists in retail, wholesale, branch, consumer, corporate, investment banking, hedge funds, derivatives, equity markets, asset management, technology, intelligence, fraud, risk management, compliance, due diligence, mortgages, audit, loans, retail sales, customer relationships, credit management, blockchain, financial technologies and corporate role holders. Generalists roles include general managers, relationship heads, global managers, branch leaders, functional heads in banking management etc.The tools designed for such FS Centric centers are industry sharp, providing the assessors and participants with a comprehensive experience in many business - behavioral aspects of the issues challenges, opportunities and facets confronting their everyday leadership role. Leadership is not always about managing people - In fact in today's day and age leadership is about demonstrating a business attitude towards clients, customers, people, process, technology and stakeholders. A comprehensive guide with elaborate simulations, psychometric tests, case tools, evaluation templates and HI PO Talent management methods.
Gamification of Assessments by Ganesh Shermon is 272 pages long, and a total of 68,544 words.
This makes it 92% the length of the average book. It also has 84% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 6 hours and 14 minutes to read Gamification of Assessments aloud.
Gamification of Assessments is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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