It takes the average reader 3 hours and 51 minutes to read George Gush's a Guide to Wargaming by John Curry
Assuming a reading speed of 250 words per minute. Learn more
George Gush is a key contributor to the development of early wargaming. His WRG rules for 1400-1700 were the standard rules in wargaming for that period for many years. This book, first published in 1980, is a lesser known classic from that period. The book traces the history of the wargame, relating the professional development of kriegsspiel to the emerging hobby. Then it includes an interesting discussion of the main issues around developing wargaming rules for table top battles. The section of periods and types of games is fairly comprehensive guide to the state of the hobby by 1980. The book includes three sets of complete rules. Wargame rules for the later nineteenth century 20th Century Skirmish rules Medieval wargaming rules The History of Wargaming Project aims to document the development of wargaming; hobby, professional and the application of wargaming to serious games.
George Gush's a Guide to Wargaming by John Curry is 226 pages long, and a total of 57,856 words.
This makes it 76% the length of the average book. It also has 71% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 5 hours and 16 minutes to read George Gush's a Guide to Wargaming aloud.
George Gush's a Guide to Wargaming is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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