It takes the average reader 1 hour and 17 minutes to read George Gush's Wargames Rules For Fifteenth to Seventeenth Centuries (1420-1700) by John Curry
Assuming a reading speed of 250 words per minute. Learn more
George Gush was an important contributor to the development of wargaming. He wargamed in virtually all periods, but his favourite was the Renaissance period of the 16/ 17th centuries. These rules are the most successful Renaissance wargaming rules to date and for a number of years were regularly played at most wargaming clubs. The rules are complex by today's standards and players require good tactical sense, rather than good dice rolls, to overcome their opponent. The rules are still popular (as of 2016) and many wargamers maintain these are still the best rules for renaissance wargaming.
George Gush's Wargames Rules For Fifteenth to Seventeenth Centuries (1420-1700) by John Curry is 76 pages long, and a total of 19,456 words.
This makes it 26% the length of the average book. It also has 24% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 1 hour and 46 minutes to read George Gush's Wargames Rules For Fifteenth to Seventeenth Centuries (1420-1700) aloud.
George Gush's Wargames Rules For Fifteenth to Seventeenth Centuries (1420-1700) is suitable for students ages 8 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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