How Long to Read Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends

By Ferdig, Richard E.

How Long Does it Take to Read Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends?

It takes the average reader 6 hours and 30 minutes to read Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends by Ferdig, Richard E.

Assuming a reading speed of 250 words per minute. Learn more

Description

Gaming has long been a means for humans to share knowledge, learn new concepts, and escape the constraints of reality. Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business. Exploring psychological, social, and cultural implications of games and simulations, as well as policies related to their design and development, this reference aims to support the work of researchers in this growing field, as well as bridge...

How long is Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends?

Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends by Ferdig, Richard E. is 390 pages long, and a total of 97,500 words.

This makes it 132% the length of the average book. It also has 119% more words than the average book.

How Long Does it Take to Read Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends Aloud?

The average oral reading speed is 183 words per minute. This means it takes 8 hours and 52 minutes to read Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends aloud.

What Reading Level is Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends?

Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends?

Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends by Ferdig, Richard E. is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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