It takes the average reader 6 hours and 25 minutes to read Researching Virtual Play Experiences by Chris Bailey
Assuming a reading speed of 250 words per minute. Learn more
This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fieldsite and the methodology, demonstrating how children’s creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the...
Researching Virtual Play Experiences by Chris Bailey is 382 pages long, and a total of 96,264 words.
This makes it 129% the length of the average book. It also has 118% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 8 hours and 46 minutes to read Researching Virtual Play Experiences aloud.
Researching Virtual Play Experiences is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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