It takes the average reader 2 hours to read Simulating Antiquity in Boys' Adventure Fiction by Thomas Vranken
Assuming a reading speed of 250 words per minute. Learn more
A genre that glorifies brutish masculinity and late Victorian imperialism, boys' 'lost world' adventure fiction has traditionally been studied for its politically problematic content. While attuned to these concerns, this Element approaches the genre from a different angle, viewing adventure fiction as not just a catalogue of texts but a corpus of books. Examining early editions of Treasure Island, King Solomon's Mines, and The Lost World, the Element argues that fin-de-siècle adventure fiction sought to resist the nineteenth-century industrialisation of book production from within. As the Element points out, the genre is filled with nostalgic simulations of material anachronisms – 'facsimiles' of fictional pre-modern paper, printing, and handwriting that re-humanise the otherwise alienating landscape of the modern book and modern literary production. The Element ends by exploring a subversive revival of lost world adventure fiction that emerged in response to ebooks at the beginning of the twenty-first century.
Simulating Antiquity in Boys' Adventure Fiction by Thomas Vranken is 117 pages long, and a total of 30,069 words.
This makes it 39% the length of the average book. It also has 37% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 2 hours and 44 minutes to read Simulating Antiquity in Boys' Adventure Fiction aloud.
Simulating Antiquity in Boys' Adventure Fiction is suitable for students ages 10 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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