It takes the average reader 12 hours and 13 minutes to read The Guide to Simulations/Games for Education and Training by Robert E. Horn
Assuming a reading speed of 250 words per minute. Learn more
This is the fullest guide to available games and simulations for use in business and education. There are over 1,400 separate entries -- about half of them new to this edition -- giving each game's name, copyright, manufacturer, price, age and number of players, together with a full description. Twenty four essays evaluate and contrast games for specific settings, making this a consumer report for game users.
The Guide to Simulations/Games for Education and Training by Robert E. Horn is 716 pages long, and a total of 183,296 words.
This makes it 242% the length of the average book. It also has 224% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 16 hours and 41 minutes to read The Guide to Simulations/Games for Education and Training aloud.
The Guide to Simulations/Games for Education and Training is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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