How Long to Read What Video Games Have to Teach Us About Learning and Literacy. Second Edition

By James Paul Gee

How Long Does it Take to Read What Video Games Have to Teach Us About Learning and Literacy. Second Edition?

It takes the average reader 4 hours and 22 minutes to read What Video Games Have to Teach Us About Learning and Literacy. Second Edition by James Paul Gee

Assuming a reading speed of 250 words per minute. Learn more

Description

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of...

How long is What Video Games Have to Teach Us About Learning and Literacy. Second Edition?

What Video Games Have to Teach Us About Learning and Literacy. Second Edition by James Paul Gee is 256 pages long, and a total of 65,536 words.

This makes it 86% the length of the average book. It also has 80% more words than the average book.

How Long Does it Take to Read What Video Games Have to Teach Us About Learning and Literacy. Second Edition Aloud?

The average oral reading speed is 183 words per minute. This means it takes 5 hours and 58 minutes to read What Video Games Have to Teach Us About Learning and Literacy. Second Edition aloud.

What Reading Level is What Video Games Have to Teach Us About Learning and Literacy. Second Edition?

What Video Games Have to Teach Us About Learning and Literacy. Second Edition is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy What Video Games Have to Teach Us About Learning and Literacy. Second Edition?

What Video Games Have to Teach Us About Learning and Literacy. Second Edition by James Paul Gee is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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