How Long to Read Wordplay and the Discourse of Video Games

By Christopher A. Paul

How Long Does it Take to Read Wordplay and the Discourse of Video Games?

It takes the average reader 3 hours and 53 minutes to read Wordplay and the Discourse of Video Games by Christopher A. Paul

Assuming a reading speed of 250 words per minute. Learn more

Description

In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.

How long is Wordplay and the Discourse of Video Games?

Wordplay and the Discourse of Video Games by Christopher A. Paul is 227 pages long, and a total of 58,339 words.

This makes it 77% the length of the average book. It also has 71% more words than the average book.

How Long Does it Take to Read Wordplay and the Discourse of Video Games Aloud?

The average oral reading speed is 183 words per minute. This means it takes 5 hours and 18 minutes to read Wordplay and the Discourse of Video Games aloud.

What Reading Level is Wordplay and the Discourse of Video Games?

Wordplay and the Discourse of Video Games is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Wordplay and the Discourse of Video Games?

Wordplay and the Discourse of Video Games by Christopher A. Paul is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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