It takes the average reader 14 hours and 26 minutes to read 3D Math Primer for Graphics and Game Development by Fletcher Dunn
Assuming a reading speed of 250 words per minute. Learn more
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for
3D Math Primer for Graphics and Game Development by Fletcher Dunn is 846 pages long, and a total of 216,576 words.
This makes it 286% the length of the average book. It also has 265% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 19 hours and 43 minutes to read 3D Math Primer for Graphics and Game Development aloud.
3D Math Primer for Graphics and Game Development is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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