It takes the average reader 8 hours and 5 minutes to read 3ds Max Basics for Modeling Video Game Assets by William Culbertson
Assuming a reading speed of 250 words per minute. Learn more
As a textbook for learning the fundamentals of modeling, rigging and animating 3D-modeled characters for use in video games, this step-by-step lesson book builds on the reader's modeling skills acquired from reading Volume I. The reader will model characters for the Castle Environment created in Volume I, which will be rigged using the Character Animation Toolkit (CAT) in 3ds Max and animated with game moves. The Skin Modifier is used for associating the meshes to the rigs and the characters are then exported to the Unity game engine and integrated into the Castle Scene with a Third Person...
3ds Max Basics for Modeling Video Game Assets by William Culbertson is 482 pages long, and a total of 121,464 words.
This makes it 163% the length of the average book. It also has 148% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 11 hours and 3 minutes to read 3ds Max Basics for Modeling Video Game Assets aloud.
3ds Max Basics for Modeling Video Game Assets is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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