How Long to Read 50 Digital Team-Building Games

By John Chen

How Long Does it Take to Read 50 Digital Team-Building Games?

It takes the average reader 4 hours and 3 minutes to read 50 Digital Team-Building Games by John Chen

Assuming a reading speed of 250 words per minute. Learn more

Description

Use technology to increase loyalty and productivity in your employees 50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games—they're simple and well-scripted. Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate. How to lead a simple, fast, fun team building activity with easy-to-follow instructions How to create successful "virtual" team building that requires NO travel and little to no additional expenses How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!

How long is 50 Digital Team-Building Games?

50 Digital Team-Building Games by John Chen is 242 pages long, and a total of 60,984 words.

This makes it 82% the length of the average book. It also has 75% more words than the average book.

How Long Does it Take to Read 50 Digital Team-Building Games Aloud?

The average oral reading speed is 183 words per minute. This means it takes 5 hours and 33 minutes to read 50 Digital Team-Building Games aloud.

What Reading Level is 50 Digital Team-Building Games?

50 Digital Team-Building Games is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy 50 Digital Team-Building Games?

50 Digital Team-Building Games by John Chen is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

To buy 50 Digital Team-Building Games by John Chen on Amazon click the button below.

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