It takes the average reader 6 hours and 1 minute to read A Guide to Designing Curricular Games by Janna Jackson Kellinger
Assuming a reading speed of 250 words per minute. Learn more
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for...
A Guide to Designing Curricular Games by Janna Jackson Kellinger is 349 pages long, and a total of 90,391 words.
This makes it 118% the length of the average book. It also has 110% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 8 hours and 13 minutes to read A Guide to Designing Curricular Games aloud.
A Guide to Designing Curricular Games is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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