How Long to Read A Guide to Edutainment Gaming II

By Anthony Ventrello

How Long Does it Take to Read A Guide to Edutainment Gaming II?

It takes the average reader to read A Guide to Edutainment Gaming II by Anthony Ventrello

Assuming a reading speed of 250 words per minute. Learn more

Description

In this second book of his series about edutainment gaming, Mr. Ventrello looks into the early microcomputers from the late 70's to 1990. He previews many of the great edutainment games that were available for such computers are the Apple II/e, Commodore 64, MS DOS, and others. This is a great guide for parents, teachers, and vintage gamers themselves who understand that learning can be both educational and fun!

How long is A Guide to Edutainment Gaming II?

A Guide to Edutainment Gaming II by Anthony Ventrello is 0 pages long, and a total of 0 words.

This makes it 0% the length of the average book. It also has 0% more words than the average book.

How Long Does it Take to Read A Guide to Edutainment Gaming II Aloud?

The average oral reading speed is 183 words per minute. This means it takes to read A Guide to Edutainment Gaming II aloud.

What Reading Level is A Guide to Edutainment Gaming II?

A Guide to Edutainment Gaming II is suitable for students ages 2 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy A Guide to Edutainment Gaming II?

A Guide to Edutainment Gaming II by Anthony Ventrello is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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