How Long to Read A Guide to ZX Spectrum Games - 1985 To 1986

By Hilary Wells

How Long Does it Take to Read A Guide to ZX Spectrum Games - 1985 To 1986?

It takes the average reader 13 hours and 10 minutes to read A Guide to ZX Spectrum Games - 1985 To 1986 by Hilary Wells

Assuming a reading speed of 250 words per minute. Learn more

Description

Retrospective reviews of 256 ZX Spectrum games published between 1985 and 1986 - With an Introduction from Retro Gamer Journalist Kieren Hawken, and interviews from developers such as Steve Turner (Hewson Consultants), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Julian Gollop (Target Games, Ubisoft), Bill Harbison (Ocean), Phil Mochan (Firebird), Fergus McNeill (Delta 4), Steve Wetherill (Odin Computing), Karen Davies (Imagine, Denton Designs), Ian Oliver (Realtime Games), Graham Stafford (Design Design), Ian Morrison (US Gold), Roger Womack (Icon Design, Gremlin), John Heap (Imagine, Denton Designs), Fergus McNeill (Delta 4 Software), Dave Martin (Martech), Simon Butler (Ocean), Clive Townsend (Durell Software), Shaun Hollingworth (Gremlin), Pete Harrap (Gremlin), Gary Bracey (Ocean), Ste Pickford (Binary Design), Shaun Abbott (Level 9), Pete Harrison (Icon Design, Binary Design), David Bishop (Argus Press), and Allan Findlay (Laser Genius) . Fully illustrated with screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).

How long is A Guide to ZX Spectrum Games - 1985 To 1986?

A Guide to ZX Spectrum Games - 1985 To 1986 by Hilary Wells is 790 pages long, and a total of 197,500 words.

This makes it 267% the length of the average book. It also has 241% more words than the average book.

How Long Does it Take to Read A Guide to ZX Spectrum Games - 1985 To 1986 Aloud?

The average oral reading speed is 183 words per minute. This means it takes 17 hours and 59 minutes to read A Guide to ZX Spectrum Games - 1985 To 1986 aloud.

What Reading Level is A Guide to ZX Spectrum Games - 1985 To 1986?

A Guide to ZX Spectrum Games - 1985 To 1986 is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy A Guide to ZX Spectrum Games - 1985 To 1986?

A Guide to ZX Spectrum Games - 1985 To 1986 by Hilary Wells is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

To buy A Guide to ZX Spectrum Games - 1985 To 1986 by Hilary Wells on Amazon click the button below.

Buy A Guide to ZX Spectrum Games - 1985 To 1986 on Amazon