It takes the average reader 7 hours and 5 minutes to read A Nastia Game by R. W. Kay
Assuming a reading speed of 250 words per minute. Learn more
A Nastia Game is the first book in a trilogy of stories. The genesis of the first novel is based on the author’s personal experiences when he was posted to the RAF Staff College in Bracknell in 1974 to be the college’s first computer systems analyst. There, he and a colleague designed and built a computer war game to be used to train the students attending the one-year long advanced staff course in the art of air warfare. Of the 72 students on the course, one third were always from overseas. The software was subsequently sold to the Iraqi Air Force by the Ministry of Defence with International Computers Limited acting as agents. The simulations in the game were modified and enhanced by ICL so that the game could be used to test plans for the invasion of Iran, rather than train officers.
A Nastia Game by R. W. Kay is 416 pages long, and a total of 106,496 words.
This makes it 140% the length of the average book. It also has 130% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 9 hours and 41 minutes to read A Nastia Game aloud.
A Nastia Game is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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