It takes the average reader to read Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality by Paula Alexandra Silva
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Virtual and augmented reality technology has seen tremendous progress in recent years, enabling novel and exciting ways to interact inside virtual environments. An interesting approach to interaction in VR and AR is the use of tangible user interfaces, which leverage on our natural understanding of the physical world and how our bodies move and interact with it, and on our learned capabilities to manipulate physical objects. For this Special Issue, we are interested in gathering research that bridges atoms and bits in virtual and augmented environments. Basic research papers that demonstrate new interaction technologies or techniques, descriptions of applications that use tangibles in VR/AR in any domain, and survey papers that can help structure and systematize current knowledge on this area are all suitable.
Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality by Paula Alexandra Silva is 0 pages long, and a total of 0 words.
This makes it 0% the length of the average book. It also has 0% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes to read Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality aloud.
Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality is suitable for students ages 2 and up.
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