How Long to Read Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality

By Paula Alexandra Silva

How Long Does it Take to Read Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality?

It takes the average reader to read Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality by Paula Alexandra Silva

Assuming a reading speed of 250 words per minute. Learn more

Description

Virtual and augmented reality technology has seen tremendous progress in recent years, enabling novel and exciting ways to interact inside virtual environments. An interesting approach to interaction in VR and AR is the use of tangible user interfaces, which leverage on our natural understanding of the physical world and how our bodies move and interact with it, and on our learned capabilities to manipulate physical objects. For this Special Issue, we are interested in gathering research that bridges atoms and bits in virtual and augmented environments. Basic research papers that demonstrate new interaction technologies or techniques, descriptions of applications that use tangibles in VR/AR in any domain, and survey papers that can help structure and systematize current knowledge on this area are all suitable.

How long is Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality?

Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality by Paula Alexandra Silva is 0 pages long, and a total of 0 words.

This makes it 0% the length of the average book. It also has 0% more words than the average book.

How Long Does it Take to Read Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality Aloud?

The average oral reading speed is 183 words per minute. This means it takes to read Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality aloud.

What Reading Level is Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality?

Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality is suitable for students ages 2 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality?

Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality by Paula Alexandra Silva is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

To buy Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality by Paula Alexandra Silva on Amazon click the button below.

Buy Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality on Amazon