How Long to Read Aesthetics and Design for Game-based Learning

By Michele D. Dickey

How Long Does it Take to Read Aesthetics and Design for Game-based Learning?

It takes the average reader 2 hours and 40 minutes to read Aesthetics and Design for Game-based Learning by Michele D. Dickey

Assuming a reading speed of 250 words per minute. Learn more

Description

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by addressing the broad context of...

How long is Aesthetics and Design for Game-based Learning?

Aesthetics and Design for Game-based Learning by Michele D. Dickey is 160 pages long, and a total of 40,000 words.

This makes it 54% the length of the average book. It also has 49% more words than the average book.

How Long Does it Take to Read Aesthetics and Design for Game-based Learning Aloud?

The average oral reading speed is 183 words per minute. This means it takes 3 hours and 38 minutes to read Aesthetics and Design for Game-based Learning aloud.

What Reading Level is Aesthetics and Design for Game-based Learning?

Aesthetics and Design for Game-based Learning is suitable for students ages 10 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Aesthetics and Design for Game-based Learning?

Aesthetics and Design for Game-based Learning by Michele D. Dickey is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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