How Long to Read Alarms & Journeys Games Magazine No. 10

By Miguel Ribeiro

How Long Does it Take to Read Alarms & Journeys Games Magazine No. 10?

It takes the average reader 1 hour and 35 minutes to read Alarms & Journeys Games Magazine No. 10 by Miguel Ribeiro

Assuming a reading speed of 250 words per minute. Learn more

Description

This issue number ten magazine has an article about Giallo in Italian cinema and how it relates to role-playing games. The second installment of The Witcher -- Petra part 2 by David Konkol. An Adventure set in the WoG "World of Greyhawk (TM) Lerrek's Towers by James Richmond and many more OSR, D&D related material.

How long is Alarms & Journeys Games Magazine No. 10?

Alarms & Journeys Games Magazine No. 10 by Miguel Ribeiro is 94 pages long, and a total of 23,876 words.

This makes it 32% the length of the average book. It also has 29% more words than the average book.

How Long Does it Take to Read Alarms & Journeys Games Magazine No. 10 Aloud?

The average oral reading speed is 183 words per minute. This means it takes 2 hours and 10 minutes to read Alarms & Journeys Games Magazine No. 10 aloud.

What Reading Level is Alarms & Journeys Games Magazine No. 10?

Alarms & Journeys Games Magazine No. 10 is suitable for students ages 10 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Alarms & Journeys Games Magazine No. 10?

Alarms & Journeys Games Magazine No. 10 by Miguel Ribeiro is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

To buy Alarms & Journeys Games Magazine No. 10 by Miguel Ribeiro on Amazon click the button below.

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