How Long to Read Algorithms and Networking for Computer Games

By Jouni Smed

How Long Does it Take to Read Algorithms and Networking for Computer Games?

It takes the average reader 7 hours and 5 minutes to read Algorithms and Networking for Computer Games by Jouni Smed

Assuming a reading speed of 250 words per minute. Learn more

Description

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.

How long is Algorithms and Networking for Computer Games?

Algorithms and Networking for Computer Games by Jouni Smed is 416 pages long, and a total of 106,496 words.

This makes it 140% the length of the average book. It also has 130% more words than the average book.

How Long Does it Take to Read Algorithms and Networking for Computer Games Aloud?

The average oral reading speed is 183 words per minute. This means it takes 9 hours and 41 minutes to read Algorithms and Networking for Computer Games aloud.

What Reading Level is Algorithms and Networking for Computer Games?

Algorithms and Networking for Computer Games is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Algorithms and Networking for Computer Games?

Algorithms and Networking for Computer Games by Jouni Smed is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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