It takes the average reader 3 hours and 30 minutes to read An Enchantment of Digital Archaeology by Shawn Graham
Assuming a reading speed of 250 words per minute. Learn more
The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the...
An Enchantment of Digital Archaeology by Shawn Graham is 210 pages long, and a total of 52,500 words.
This makes it 71% the length of the average book. It also has 64% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 4 hours and 46 minutes to read An Enchantment of Digital Archaeology aloud.
An Enchantment of Digital Archaeology is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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