It takes the average reader 4 hours and 28 minutes to read Analog Game Studies: Volume II by Aaron Trammell
Assuming a reading speed of 250 words per minute. Learn more
Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.
Analog Game Studies: Volume II by Aaron Trammell is 264 pages long, and a total of 67,056 words.
This makes it 89% the length of the average book. It also has 82% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 6 hours and 6 minutes to read Analog Game Studies: Volume II aloud.
Analog Game Studies: Volume II is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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