It takes the average reader 10 hours and 57 minutes to read Andrew Rollings and Ernest Adams on Game Design by Andrew Rollings
Assuming a reading speed of 250 words per minute. Learn more
How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzle, and so on) and identifies the design patterns and unique creative challenges that characterize them. Filled with examples and worksheets, this book takes an accessible, practical approach to creating fun, innovative, and highly playable games.
Andrew Rollings and Ernest Adams on Game Design by Andrew Rollings is 652 pages long, and a total of 164,304 words.
This makes it 220% the length of the average book. It also has 201% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 14 hours and 57 minutes to read Andrew Rollings and Ernest Adams on Game Design aloud.
Andrew Rollings and Ernest Adams on Game Design is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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