It takes the average reader 7 hours to read Basic Math for Game Development with Unity 3D by Kelvin Sung
Assuming a reading speed of 250 words per minute. Learn more
Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such...
Basic Math for Game Development with Unity 3D by Kelvin Sung is 414 pages long, and a total of 105,156 words.
This makes it 140% the length of the average book. It also has 129% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 9 hours and 34 minutes to read Basic Math for Game Development with Unity 3D aloud.
Basic Math for Game Development with Unity 3D is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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