It takes the average reader 7 hours and 20 minutes to read Beginning .NET Game Programming in C# by David Weller
Assuming a reading speed of 250 words per minute. Learn more
* Adapted for C# by key Microsoft Insiders from a previous bestseller--Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast * Packed with code examples that are complete games, Beginning .NET Game Programming in C# includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game that did not appear in the VB .NET version.
Beginning .NET Game Programming in C# by David Weller is 434 pages long, and a total of 110,236 words.
This makes it 146% the length of the average book. It also has 135% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 10 hours and 2 minutes to read Beginning .NET Game Programming in C# aloud.
Beginning .NET Game Programming in C# is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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