It takes the average reader 8 hours to read Beginning Universal Windows App Development by Syed Bilgrami
Assuming a reading speed of 250 words per minute. Learn more
Beginning Universal Windows App Development shows you how to build apps for modern Windows devices—PCs, tablets and phones—using HTML5, CSS3 and JavaScript. Microsoft’s universal Windows app template encourages maximum code reuse across devices; only the essential differences such as adaptations for screen size and sensor availability are coded separately, allowing you to build a consistent, intuitive user experience that flows seamlessly from one device to the next. This book shows you how. Start with an overview of the development approach and how to set up your environment. Meet the Windows Library for JavaScript (WinJS) and use it to add rich controls to your app that work across different form factors, with consistent native themes in each. Mobile and desktop devices have different power and performance limitations, so you’ll learn how to manage your application's lifecycle for an optimum experience on both. Some UI controls such as ListView and Pivot require careful planning and implementation to give a consistent experience across devices. These are covered in a dedicated chapter, including clear, practical examples of when and how to adapt to different form factors. Sensor availability usually differs depending on whether you’re using a phone, tablet, or PC, but you can build sensor-aware apps that expose only the relevant features on each device. The authors also show you how to work with contracts, which allow your app to stay connected with the growing Windows ecosystem. The final chapter takes you through getting your app ready for certification and steps to publish it to the Windows and Windows Phone marketplaces simultaneously, with the option to pay once, install anywhere, so your users can enjoy a truly universal Windows app experience. What you’ll learn Create apps for both Windows and Windows Phone in HTML and JavaScript with Microsoft's new unified code base—no C# required. Start with a single application template and share up to 90% of your code between Windows and Windows Phone implementations. Use rich, cross-platform controls from the WinJS library. Work with data on any device and sync to the cloud so your users can move seamlessly from one device to another. Find out when and how to tune your app for different form factors with minimum fuss. Understand the certification process and publish your app to the Windows and Windows Phone stores, with the option to pay once, install anywhere. Who this book is for This book is suitable for anyone wanting to build apps for Windows and Windows Phone using the popular cross-platform standards of HTML5, CSS3 and JavaScript. Readers should be comfortable working with HTML and JavaScript. No prior experience of Microsoft technologies or languages is assumed.
Beginning Universal Windows App Development by Syed Bilgrami is 480 pages long, and a total of 120,000 words.
This makes it 162% the length of the average book. It also has 147% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 10 hours and 55 minutes to read Beginning Universal Windows App Development aloud.
Beginning Universal Windows App Development is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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