It takes the average reader 7 hours and 29 minutes to read Beginning XNA 3.0 Game Programming by Bruno Evangelista
Assuming a reading speed of 250 words per minute. Learn more
Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.
Beginning XNA 3.0 Game Programming by Bruno Evangelista is 437 pages long, and a total of 112,309 words.
This makes it 147% the length of the average book. It also has 137% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 10 hours and 13 minutes to read Beginning XNA 3.0 Game Programming aloud.
Beginning XNA 3.0 Game Programming is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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