How Long to Read Building Virtual Reality with Unity and Steam Vr

By Jeff W. Murray

How Long Does it Take to Read Building Virtual Reality with Unity and Steam Vr?

It takes the average reader 4 hours to read Building Virtual Reality with Unity and Steam Vr by Jeff W. Murray

Assuming a reading speed of 250 words per minute. Learn more

Description

This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also looks at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, providing practical ways to reduce their impact to make better VR experiences. Key Features: Discusses some of the key issues facing virtual reality and provides helpful tips for making better V.R....

How long is Building Virtual Reality with Unity and Steam Vr?

Building Virtual Reality with Unity and Steam Vr by Jeff W. Murray is 240 pages long, and a total of 60,000 words.

This makes it 81% the length of the average book. It also has 73% more words than the average book.

How Long Does it Take to Read Building Virtual Reality with Unity and Steam Vr Aloud?

The average oral reading speed is 183 words per minute. This means it takes 5 hours and 27 minutes to read Building Virtual Reality with Unity and Steam Vr aloud.

What Reading Level is Building Virtual Reality with Unity and Steam Vr?

Building Virtual Reality with Unity and Steam Vr is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Building Virtual Reality with Unity and Steam Vr?

Building Virtual Reality with Unity and Steam Vr by Jeff W. Murray is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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