It takes the average reader 5 hours and 33 minutes to read Building Virtual Reality with Unity and Steam VR by Jeff W Murray
Assuming a reading speed of 250 words per minute. Learn more
The golden age of virtual reality is here; take the first step into V.R. programming and development with Jeff W. MurrayBuilding Virtual Reality with Unity and SteamVR. Murray explores some of the topical issues surrounding virtual reality; including V.R. sickness, telepresence, performance issues and practical ways to diminish these detrimental effects to make a more comprehensive experience. Building Virtual Reality also grants readers a hands-on approach with the Unity game engine and programming. The example projects and sample C# code found in the text are compatible with all SteamVR...
Building Virtual Reality with Unity and Steam VR by Jeff W Murray is 326 pages long, and a total of 83,456 words.
This makes it 110% the length of the average book. It also has 102% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 7 hours and 36 minutes to read Building Virtual Reality with Unity and Steam VR aloud.
Building Virtual Reality with Unity and Steam VR is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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