It takes the average reader 5 hours and 36 minutes to read Chapters in Game Theory by Stef Tijs
Assuming a reading speed of 250 words per minute. Learn more
Colleagues and former students in mathematics and econometrics were asked to write on topics that intersected their own specialty and the work of Tijs, who over the past quarter century has created a distinct school of game theory at various universities in the Netherlands. Some of the 14 papers present new results, and others are surveys of the literature, but most fall somewhere between. The topics include sequencing games, the number of extreme points of the core of a transferable utility game, centrality orderings in social networks, the nucleolus as equilibrium price, and a maximum likelihood approach to population uncertainty and equilibrium selection. There is no index. Annotation (c)2003 Book News, Inc., Portland, OR (booknews.com)
Chapters in Game Theory by Stef Tijs is 327 pages long, and a total of 84,039 words.
This makes it 110% the length of the average book. It also has 103% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 7 hours and 39 minutes to read Chapters in Game Theory aloud.
Chapters in Game Theory is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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