It takes the average reader 2 hours and 48 minutes to read Collaborative Worldbuilding for Video Games by Kaitlin Tremblay
Assuming a reading speed of 250 words per minute. Learn more
This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various components in creating fictional and digital worlds, the author positions worldbuilding as a reciprocal and dynamic process, a process which acknowledges that worldbuilding is both created by and instrumental in the design of narrative, gameplay, art, audio, and more. Collaborative Worldbuilding for Video Games encourages mutual respect and collaboration among teams and provides game writers and narrative designers tools for effectively incorporating other job roles into their own worldbuilding practice and vice versa. Features: Provides in-depth exploration of worldbuilding via respective job disciplines Deep dives and case studies into a variety of games, both AAA and indie Includes boxed articles for deeper interrogation and exploration of key ideas Contains templates and checklists for practical tips on worldbuilding
Collaborative Worldbuilding for Video Games by Kaitlin Tremblay is 165 pages long, and a total of 42,075 words.
This makes it 56% the length of the average book. It also has 51% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 3 hours and 49 minutes to read Collaborative Worldbuilding for Video Games aloud.
Collaborative Worldbuilding for Video Games is suitable for students ages 10 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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