How Long to Read Collision-Based Computing

By Andrew Adamatzky

How Long Does it Take to Read Collision-Based Computing?

It takes the average reader 10 hours and 6 minutes to read Collision-Based Computing by Andrew Adamatzky

Assuming a reading speed of 250 words per minute. Learn more

Description

Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and...

How long is Collision-Based Computing?

Collision-Based Computing by Andrew Adamatzky is 588 pages long, and a total of 151,704 words.

This makes it 198% the length of the average book. It also has 185% more words than the average book.

How Long Does it Take to Read Collision-Based Computing Aloud?

The average oral reading speed is 183 words per minute. This means it takes 13 hours and 48 minutes to read Collision-Based Computing aloud.

What Reading Level is Collision-Based Computing?

Collision-Based Computing is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Collision-Based Computing?

Collision-Based Computing by Andrew Adamatzky is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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