It takes the average reader 2 hours and 26 minutes to read Colonial Gothic: The Player Companion by Richard Iorio II
Assuming a reading speed of 250 words per minute. Learn more
Colonial Gothic: A Player's Companion There are more things in heaven and earth... You have traveled the Thirteen Colonies and beyond. You have faced down ancient spirits, legendary beasts and scheming magicians. You have fought for freedom, truth, and sanity. Still, there is much for you to discover. Colonial Gothic: A Player's Companion offers a wide range of options, enhancements, and new material to raise your game to new heights: New skills, spells, and weapons New combat options Templates to aid in character creation Social status and its uses Pick the rules you like or use them all....
Colonial Gothic: The Player Companion by Richard Iorio II is 144 pages long, and a total of 36,576 words.
This makes it 49% the length of the average book. It also has 45% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 3 hours and 19 minutes to read Colonial Gothic: The Player Companion aloud.
Colonial Gothic: The Player Companion is suitable for students ages 10 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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